Your thoughts ?ĭo you have some clues of how easy it is to solve ? I thought using MCTS to start an AI, it seems appropriate to me. I also ran naive tests to estimate the max % of eligibility when playing only for it (the result was something like 95% for HU out of position).ĪFAIR my test program can take any end state evaluator knowing what has been dealt to everyone and just tries to play optimal ignoring how other players played. I had a project to do a web-app several monthes ago (a year maybe) and gave up when all others came out, but I programmed the logic a very unefficient (object oriented) ugly (fast programming), badly tested ("yeeha, it seems to work !") and not documented (indeed) way. (Sorry for posting without having my presentation done for now, I promess I'll do it soon !)
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